![]() ![]() So you can never be sure of safety,Ĭombat is one of the chief ways the games differ and I am very squarely in favor of Mining Colony 415 in this regard. But sometimes cards in the row have Noise icons, which means that an attack might trigger before that second draw. There’s a Hide option you can take rather than draw, but that means that the entire row – and all of the resources and potential advantages – get flushed into the discard pile. When one of these adversaries appears, you are being titularly hunted. In addition to harmful traps and events, there are also Aliens or Terrorists in the Hunted deck. ![]() There’s a push-your-luck element to these card draws, which are the primary action in the game. There is a separate set of Location cards, each which provides an effect that provides atmosphere and a sense of transition between scenes. Moving through the Mining Colony or the Kobayashi Tower to get to a final boss is the central objective, and doing so requires Move icons to navigate Corridors and sometimes Keys to open doors. So if there’s a weapon or other piece of equipment in the row you might need for there to also be a couple of Search icons available on other cards. Each card is multi-function, and along the side are a series of icons indicating the resources that are available to spend on other cards in the row. Cards are drawn from a Hunted deck to form a row. The core mechanisms oddly put me in mind of divergent influences such as Shadi Torbey’s Onirim and Corey Konieszcka’s widely beloved Space Hulk: Death Angel. It’s almost refreshing in this day and age where “ is getting a board game” is a common headline and said board game is usually some massive Kickstarter morass of plastic and ill-tested expansion rules.īoth of these tastefully presented monochromatic games run on a very similar chassis with just a couple of differences to account for unique details between the pair. One of those quirks is that both games – Mining Colony 415 and Kobayashi Tower – are very specifically homages to two of the great ‘80s action pictures: Aliens and Die Hard, respectively. I’ve been particularly impressed by them in terms of providing a minimally packaged and challenging narrative-forward experience with an agreeable setup and execution time and a few novel quirks that elevate them above similar fare. Barrett Publishing does a pair of small-box solo games (with viable options for a duo) under the Hunted brand. ![]()
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